Brand: Didactix

  • FlySky

    FlySky represents the next generation of interactive floor technology, designed to turn any indoor environment into a vibrant playground of discovery and movement. Engineered by Didactix, FlySky is a high-precision multimedia system that projects a responsive, large-scale digital surface onto the floor, allowing users to interact through physical movement. Whether it is used in a bustling primary school, a dedicated therapy clinic, or a commercial play zone, FlySky blends cutting-edge motion tracking with high-definition visuals to foster “learning through play.”

    Equipped with a powerful projector—available in both lamp and long-lasting laser versions—FlySky delivers up to 3600 ANSI lumens of brightness, ensuring perfect visibility even in sunlit rooms. Its robust metal casing houses a high-speed processor and an integrated sound system, making it a comprehensive tool for educators and therapists. With a library of over 100 pre-loaded applications covering everything from math and coding to specialized rehabilitation, FlySky is the primary interactive floor solution for institutions looking to boost engagement and motor skill development.

  • ROOMIE

    The Didactix Roomie is an innovative multimedia device that transforms any flat surface into a high-engagement interactive zone. Specifically designed for education, rehabilitation, and corporate collaboration, this all-in-one system combines a high-performance projector with motion-sensing technology. Whether you are facilitating a classroom lesson or a physical therapy session, Roomie provides a multisensory experience that encourages movement, teamwork, and cognitive development.

    Designed for maximum flexibility, the Roomie is a fully mobile unit that requires no permanent installation. It comes pre-loaded with a vast library of educational games, coding packages, and specialized SEN (Special Educational Needs) modules. Its high-brightness 4000 ANSI lumen projection ensures that visuals remain crisp and clear in any environment, making it the primary interactive solution for modern institutions seeking to integrate gamified learning and therapy into their daily routines